Hello everyone, I've been silent on here for a few weeks now because I have struggled with the make up of my game Monumental Resolution (formally known as Battle of the Monumentals). I have tested the game with JUST units and the game works great. There are two other types of cards that are being introduced to the game: Augments and Event cards. Units will be stationed in your territory and move across the grid and activating abilities, fighting etc... Augments are items, weapons, enhancements etc given to units/events/resources to give them an added affect. Events range from instant effects to triggered abilities to permanent additions to help you achieve victory.
The game is complicated... But it is settled on something VERY simple: Tactical movement. The base game can be explained in less then 10 minutes but the cards are very realistic in terms of how they would react with one another in reality. This came up mostly with the Weapon Augments. I didn't want spiders wielding weapons, and I wanted to give specific kinds of Units unique Augments that would make sense!
For example... Every Unit has a Class/Race and then a Super Class or what I call their "Form".
Take a Space captain for example... Class: Human Form: Being
The class is the race/class of the Unit, allowing for synergies between specific groups of units (Give a human units +1 Intelligence). The form is pretty much the physical make-up of the Unit. The "being" form is the basic form for Units that have 2 arms, 2 hands, 2 legs, and a head in a human like form.
More examples...
Rabid Dog: Class: Canine Form: Beast
Space Shuttle: Class: SpaceCraft Form: Vehicle
Xenos Creature: Class: Xenos Form: Being
Exploding Barrel: Class: Barrel Form: Object
Is this too much? When played it doesn't take away from the game, in fact it makes interactions more interesting because they make sense even when looking at the art. A spider can't wield a sword but I can attach an arachnid battle turret on its abdomen. And to be honest there isn't much to mess with in the arachnid family but you get what I mean...
Above I have included a Unit card for the game. If need be, I can whip up a card breakdown of everything on here. Basically the card is broken down by Card Type which here would be a Unit. Subtype, or in this case, Unit Type which is either Mechanical, Flesh/Bio, or Elemental. Then belloe that is the class and super class. The purple words are Attributes that uniquely define common characteristics such as Armor, Speed, Quickness, and other defining features. Attack is the red star, defense is the blue pentagon type shape, point value is the purple star. The red arrows show the direction in which the unit can move and attack. The letter inside the circle stands for the size of the Unit - this one happens to be (H)uge.
I would love some feedback, Thanks!