Hey everyone,
I'm working on making a Survival horror board game. I have the mechanics in place, the design, the art style, I have everything ready to prototype and playtest except for one thing, how to win the game.
That may sound odd, but I have a dilemma with it. It is a 3v1 game, 3 being children and 1 being a monster, there is no combat mechanic and the children cant defend themselves, so its a game of hiding, and searching and keeping lights lit to see where the monster is.
Now I have some issues. I can make it a solid game with a solid story that is played the same way every time except with the variant of someone playing the monster. This leaves it at the point that who would want to re-play it, you know the story, what you need and how to do it, so the children just rush the end each game, boring.
I can have multiple endings based on different cards you slot into the game at the beginning that lets you change how the game works each playthrough, but that leaves the story part a bit lacking with the ending changing.
I'm really not sure how to progress here and it is driving me mad. My main game design buddy has had to stop working on it with me when she got a job at Rockstar and my artist is getting impatient (as I dont want to get all that started until I actually have it playtested and it seems fun.
Can anyone give any recommendations?
Thanks for the replies, here are some answers.
To RyanRay;
Almost all of these have been considered. Ones I didn't surprisingly, is the waiting until sunrise one, while sunrise wont work, there are other options I can explore in the story to fit that, and it might be a good ending point, BUT it brings into the issue of why the players should explore at all and not just play cat and mouse all game, leading to the frustration and a boring game of tag.
Escape, Mcguffins, and puzzles are all options that have been explored, I'm considering doing about 5 - 10 different ways to escape, each numbered with their own little card packs and you slip them in or out of the normal play deck for each game depending on which you want to play (clearly the monster does this, not the player so they dont know)
Trapping doesnt work because any interaction with the monster where the children have any kind of control kills the atmosphere I'm trying to build.
The flare/signal/call might work, but has the same issues as the wait until sunrise, it also might be hard to put inot the game, since its set in a ruined castle who's entrance gets sealed off once you enter (see collapsing ruins) so there wouldn't be any high tech inside.
To Tbone;
the kids are 8-12 and there is a line of sight mechanic to a point. If you have a room that is lit, or your lantern is lit, you can see the monster when he enters the lit tile, otherwise you have to rely on sound (which the monster player provides, and can be manipulated by him to set traps)