My own game design projects are languishing due to the day job, but I am facilitating a weekly game design challenge with my son and another homeschooler in our neighborhood. I will have them for about 2 hours once a week. I am going to focus each week on a type of game or an important design concept or mechanic, and then they will create a simple prototype of their own design and we will play test.
I have a list of game types, design principles, and mechanics we can cover but I was hoping to borrow the collective brain power here and see what categories and topics y'all would include.
For context, the two kids are 7 and 13, both avid table top gamers who enjoy games like Magic, King of Tokyo, Elder Sign, Fluxx, Ticket to Ride, Legendary, Eminent Domain, and more. They are both experienced with play testing prototyped games I've made as well.
Thanks for any and all input!
I do remember that game and enjoyed it, but I'm not sure if that is relevant to the topic. I am having the kids create basic games each week centered around a game type or topic. Examples of stuff I have planned so far: race to the finish, press your luck, symmetry vs. asymmetry, shared vs. personal resources.