Hi folks of BGDF. I am knew her. And though I have been tinkering with games all my life, I am just getting to the point of completing a fully functioning game.
I was wondering how important you think a theme is to a game, and specifically in what ways are theme's important. As a designer, I find I am a little more focused on mechanics than themes and wonder if it is better to have no theme at all or try to tack a theme on to a game built originally around the mechanics.
Any thoughts?
Well I am kicking around about four game ideas right now.
Of the two I have proto-typed one of them is themeless. It is a game where the players attempt to acquire cards from a tableau by rolling dice with symbols on them and constructing the right pattern of symbols. The players have a grid to fill in with the cards of differing colors and point values.
That's the one I really have no theme for at all.