Heyho (hope this is the correct place to put this)
This is mainly about >2 person strategy games but should also be applicable everywhere else.
Some time ago I had a game of Twilight Imperium with some friends (4 players total). What happened (only roughly explained):
One guy got aggressive early, two others allied against him and the 4th player stayed calm and developed his position. While the aggressive player had some success early on, he couldn't stand against the others. Then: the 4th player very calmly took the central planet without provoking any war and had peace agreements with everyone. Suddenly he was so far ahead that even allying against him would not have worked.
The aggressive player did win nothing from his early aggressiveness. The winner said afterwards (and I think he was correct) that it just doesn't make sense to attack other players since there are enough neutral planets and fights only cost ressources.
So the problem is: How to reward aggressive behavior in strategy games?
What mechanics can you use.
For example risk uses the card-getting thing and somehow it is a norm (and not seen as aggression) to conquer at least one territory each round.
As a theoretical discussion example and to make my point more clear let's take "neutral-risk" (it doesn't exist), which follows normal rules but:
evey player only has say 5 territories which leaves plenty of neutral territory. This neutral territory can be captured without fights. Why should someone attack another player now (in the beginning, later on he might need to to fullfill his mission): It is always better to just make a peace agreement with your neighbors and divide the territory in a fair way, then attack later when you have huge armies and can maybe backstab someone. This could lead to a quite boring game! But everyone who makes an early move against the other players will be "the aggressor" and he not only looses units in the fight but also gets many enemies on the table, while the others just slowly take over neutral territory. So no gain for the aggressor.
How do you get action going early on in "neutral-risk" = how to incentivize early aggression?
So while this might be a bit confusing, and neutral risk maybe is not the best example, I still hope for nice comments!! :D
thanks!
Wow these are great replies!!! Thanks very much!
And keep on posting!
Will add some other questions/ideas tmrw!