Hey guys,
So far I created cards to showcase units/buildings in game but their purpose is strictly information for new players (image/stats/revenue/cost and some flavour text.
I put that information in cards format so that at any given time a player can just pick one and consult it without having large info sheets or similar to go through. (there are 32 cards in total).
My questions are: do you consider that solution practical for players and how much should I invest in the design of the cards themselves if I should keep them?
I am not sure about those things since they are not really used in play but I want to make everything the best possible.
For design, I feel it's much easier to simply put it on 2 foldable sheets, one representing buildings and the other units.
Would you prefer getting a rather large amount of information or 1 piece of paper or just have cards representing individual units/buildings?
Jasen
thanks for feedback Frank,
Yeah, i realized it would be cheaper to produce. Not really, no real relation between the buildings and units, not enough to highlight anyway.
Playtested yesterday and people told me they preferred the cards actually, the downside was that one player could follow other player's interest to see in which direction he wants to develop :). Since the game is played with hidden armies etc...similar to stratego.
In any case, players use that extensively only first 2 games, after that they simply know all the information on cards. That's why i wasn't sure how much should i invest in them (regarding the design quality etc)