[Obligatory disclaimer about which forum this belongs in--I just look at the right column.]
Short form: Is it really all about abstraction, degrees of separation from our reality?
Anyway, Gabe has often mentioned in his podcasts that there are no injuries in his football game as they are downers and funkillers--in his specific game (As opposed to games like fantasy football where 2nd or 3rd tier players can exploit chances, or in a conspiracy flavored football game, where you could be Tom Brady's agent,trying to put a bounty on Drew Bledsoe without getting caught.)
But then, don't guns jam? Monsters draw their best attack from the deck? Your engineer fails to fix the key widget as the star goes supernova? Your crops rot? Your team doctor develops a taste for brains--losing her own knowledge in the process? The market crash suddenly? These are bad, unlucky things that happen to a player, but what makes them less apt to drive you from the table? I'm specifically referring to mid-game setbacks, not like final battles in many co-ops where you're expected to lose more often than not.
What is the line between a setback that's a challenge and one that makes you want to house rule it out or find another game?
What of silver linings (as in the backup player ready to break out scenario)?
How much is this related to the affect on the odds of success and victory, or a comeback?
Examples of what works, what's too much of a downer?
Thanks.
Absolutely--
One of the reasons I went asked the group about this was I realized my personal pool of examples--both successful and not--was far too shallow (otherwise I might have supplied them.)
Any come to mind? What of your own designs?
Pax.