I have been seeing a repeated aspect in all of the games that I have tried to create and that is the complexity.
I start with an idea that seems great and fun but once I start putting it on paper I guess you could say I get "too excited" and begin adding loads upon loads of mechanics and components.
For example one of my games has thirty cards all having different abilities, movement, point value and about five other characteristics and each come with their own set of rules... Now, I've done maintenance on the game and lessened the amount of complexity but still! It happens with almost all of my games!
What are some ways to control the urge to add everything in a game because you think it will "make it better".
Comment, Critique, Criticize
Thanks, Tbone