Hey Thank you for the feedback!
When climbing back in to revise I realized a few words were missing here and there as well. Hopefully this version is more clear.
Sidekick: nice catch! I think I fixed it. Let me know if its more clear?
Object: Score the most points by knocking all of your opponents dice onto the highest ranked zones on their scoring field.
Setup:
Set the two scoring fields at least 12 inches apart. Each player creates a structure on a scoring field using between 15 and 19 dice, reserving the remainder for ammunition.
At least one die must be placed in the structure pad, and all dice touching the scoring field must also touch at least 1 other die in contact with the scoring field.
Gameplay:
Alternating turns, each player throws a single die at their rival’s structure, attempting to knock it down such that no die is stacked upon another. When the dice fall, they will land on specific sections of the scoring field.
Players must:
Keep their elbow on the playing surface while throwing dice.
Keep their throwing hand behind the front edge of their own scoring field.
Winning:
When each player has exhausted their ammunition dice, each player counts the number of dice touching the scoring field from their rivals’ structure, in each scoring zone, and multiplies by the value for each zone. Add the scores for each zone together to get a total score. Whoever has the highest score wins.
Great Idea!
I'm testing some ideas, but so far they are not tested enough to present. There is a part of me that wants to build a crowd sourced appendix of custom rules on the website. I'm really interested in forcing players to take risks and make choices, and I think this is one of thos places where that can be leveraged.
One I am toying with is a bonus if you can get all of your opponenets dice completely off the scoring field. Obviously if you fail you will have a pretty low score, so the bonus has to be BIG.