I find myself oscillating between two extremes as I design. It's slow change from one to the other - about a 6-12 months transition.
I'm now in the "Reductive" phase, rather than the "Additive" one, ripping out as much stuff as I can. I keep thinking back to the the writer's refrain, "Kill your darlings".
If you've not come across this before, it means "to get rid of your most precious and especially self-indulgent written passages for the greater good of your literary work". Whilst I am in no way a writer, I figure this likely applies to all creative fields.
And boy is it hard to do.
So, here's a few darlings I had to kill. I'm hoping posting about it will somehow make me feel better for the wholesale slaughter of some of my favourite ideas. Appealing for absolution perhaps.
Quick recap: My game is a 1890s-based war/area-control-game-ish, but with completely asymmetric factions. It uses characters and races from stories published at the turn of the 19th century. Like the Martians from War of the Worlds, the village of Innsmouth from Shadow over Innsmouth, Moriarty from Sherlock Holmes, and several others. It also includes Dracula.
Dracula's aim in the novel is to move to England and setup home. So, I went at that hard in the design .
I devised locations he could buy; Town-houses, Slums, Businesses, Stately homes, which he could rent out to unsuspecting people.
As a Landlord he would have easy access to unsuspecting tenants. And of course, he could eat them whenever he got hungry.
He could get Loans from Banks to buy houses, and get mortgages, and then he could simply burn the bank to the ground and destroy all the records!
These of course would be crimes (along with the murder of tenants). So of course there would be Police, gathering Evidence, trying to investigate and setup a prosecution.
Most of the cards would be double faced - no backs and would, at some point, flip. The common side would show the business or home bought, the Investigation, and a "revealed" side showing what happened.
There was (and I love this) the Times Newspaper! A Newspaper card would get drawn each turn revealing the latest news. Outbreaks of War causing some of your tenants to leave, Cholera outbreaks killing your tenants, Councils demolishing your cheap slum housing.
So much fun!
So, what did I keep?
"Dracula can buy houses by revealing a Human card, and paying £100. " (you can see the image).
That's it. *sob*
So, anyone got dead Darlings they wish to share?
Nick
(BTW, none of the card images are mine, all just Magic the gathering images from the net. Cheers WOTC!)
No, it's a GOOD thing that I've culled this stuff. It's not a shame. They were fun things to design and play with, but they weren't essential to the game. My post was about finding those bits in your game that are in the "I LOVE this" and realising that, really, they need to go. :)