Knot Dice is a box full of Celtic knot games, puzzles, and design blocks. (Celtic knots + dice = good stuff)
I've been playtesting a number of games with these dice, and I'd like some constructive review of the rules by other designers. It's a bit hard to visualize playing the games without the dice, so I'm trying to post plenty of pictures along with the rules. Print-n-play is tough, since it would require stickering every side of 40 dice.
Anyway, I've posted the first two rulesets on my web site, and I'd appreciate any responses, positive or negative.
Kells: http://blackoakgames.com/blog/kells
Celtic Cross: http://blackoakgames.com/blog/celtic-cross
The main game page is here: http://blackoakgames.com/games/knot-dice (but there's not much there yet...)
(Please let me know if another forum would be a better location for this post)
@kos
Thanks! I originally had the idea coming from a flat playing space. I designed a mobile puzzle game which uses the same pieces, but interacting in a 2d space. (The game is Celtic Knots on iTunes). From there I went to flat playing pieces on a table, but the problem is that a huge number of different pieces would be necessary to get the same number of possibilities that you get from the dice (6x as many - of course you could make larger designs with them, but 240 tiles?). Plus you get to add the randomness factor with the dice.
I've also just posted the rules for the first 3D game I came up with for the dice: Hill Fort - http://blackoakgames.com/blog/hill-fort
I have a couple of others, but I'm really trying to iron them out before I air them too broadly.
And I've put up a print-and-play file for anyone who wants to make a personal copy of the dice with 40 3/4" wooden blocks: http://blackoakgames.com/blog/print-and-play-knot-dice
Best,
Matthew