I was thinking over the game and thinking that it would have been better if I'd made it so that a bot received only his starting armaments (ammo could be replenished between bouts) and that if a module was damaged to the point of destruction then a big ol' X was put through the box on the robo-card pertaining to that area. No buying of new equipment. Though I'm not sure about the no repairing between battles bit. I just don't see it. Unless...
Maybe a 'bot is good for one battle and one battle only...
It's not the 'bots that receive experience but rather their builders. Hmm, maybe? Yes? No?
Something t'ponder.
Permanence issues aside, it was mentioned that my game seems to suffer balance problems. What do you think? Would my suggestions for implementations be enough or would it need more change?
Also, as far as the 'bot standing in the corner(lack of players interacting) goes I think it would suffice to have microexplosives attached to each 'bot so that if they go X rounds without attacking someone, they would have a random module blown to kingdom come. This would serve as motivation for players to get out onto the field and not be destroyed due to sloth.
Any thoughts or suggestions on how to make this game better?
You've given me some good points along with a nice tie-in. Wish I coulda seen all of those legos littering the table. Bet it was spectacular.
I haven't played Robo-Rally, or any other bot games now that I think of it. Is this something I should look into?