So, suppose gameplay between players is asymmetrical, and one of them is substantially less likely to win. If the players both know that, then it makes the few times they win much more rewarding right?
Is a game being unbalanced a bad design move as long as it is transparent to each player?
Take hearts. The queen of spades is worth as many points as the entire rest of the deck. That seems unbalanced, but it becomes a central plot in the game: Where is she? Who is aiming her at who?
I think the trouble is when two options look the same to a player, but one is much better than the other, and all it does is harm the game play experience of a less experienced player. (such as, took the trick with the queen of spades cause they forgot that she was a point card)
Thoughts?