So I am working on a Dungeon Game and at first was planning on adding a leveling aspect to it, but as I think more about it, what is the real purpose of leveling your characters? As you level you get stronger, more powerful items, spells, better armor etc.. but really does it matter? Because the Monster will also get stronger along with you. So really leveling is just using bigger numbers to determine damage, hit etc, Right? If so just set the starting values at big numbers if you want to feel super powerful.
So why not skip leveling and just allow characters to have sweet weapons/armor/spells etc and not have to worry about tracking levels between games, tracking stats, what items you have etc...
What are your thoughts? Am I really over simplifying it or is it truly the best part of an RPG to have leveling?
Thanks
Brett.
I understand what you say about the hitpoints but reguardless of how much you have you still need to heal. If you are lvl 10 with say 20 HP you can expect the monsters to be leveled so they might dish out say 8 pts DMg so now your in same position, NO?
I have been testing my game and found initial HP is too low for sure going to raise it. When I say why lvl what I mean is if you play the game complete a questil then play again another day why do you need to be a new lvl? It will still be a challenge especially if there are randimizers take for example lord of the rings living card game.
Are there any other solid reaspns to gain and track lvls? Maybe it helps ppl feel like they are/have accomplished something for playing for an hour or so, maybe that is the drawl
Hmmmmm