I've been working on a Print and Play game for a couple weeks and while I love the design I am concerned.
The best way to describe the game is a solitaire RPG with a focus on permanence. As you play, your character will grow but so will the world around you. You'll make friends and enemies, learn secrets that can aid you in the future or even make choices that change future adventures.
The system is designed to allow frequent expansions. The intention is to have a steady stream of new adventures so that the players can actually engage new challenges every couple of weeks.
Each "Adventure Packet" will contain everything from a one page "board" to story line that will be advanced through playing through the stage. (On average, one adventure takes 20-30 minutes)
On average, a standard length packet looks to be about ten pages. Nothing fancy in terms of work, but you will require these pages to be printed out.
While a few sheets will be shared with other adventure, at least half the packet (relating to the story line) will be unique.
Now... you CAN replay mission boards either with included challenge variants or mix and matched with some sheets from other adventures.. but at the end of the day, story progress requires a user to print 7-10 pages per adventure.
So I wanted to ask "How much printing would drive you away from a solitaire RPG experience."
I could, and it actually did cross my mind.
But the paper format actually plays a pretty major role in the game both thematically and mechanically. I honestly think taking the App route will be a loss for the game.
Worse, it'll put me in competition with the wrong market. Video gamers have different expectations and I don't think it'd do me any favors to take that route.