PS: I just read your response to the DXK's the first time I mentioned them. I was trying to say that the DXK's would be templates created by the original game designer so that people making expansions could keep the same frames and layout to keep the game/art consistant.
[part 2 of my original response. Part 1 is on Page 2]
So are you saying that the licensing should be free (according to your level of choice) but that the resources should be available for a fee? That's something I did not consider... I misunderstood the terminology. But your response has clarified this.
It goes in an interesting direction to monetize the licensing. Myabe it could be like TGC 30/70 split and you could specify the rate of return (which could be flexible).
That would go a long way in promoting the XTG3 licensing, adds another incentive to the overall pot. And offers a way to lessen the burden for hardware and software.
I think the key here would be *flexibility*. Seeing as this was not something I had considered earlier, a more flexible web-based solution could be developed.
My only concern is that with all things, free everyone will want a piece of the action. And by extension certain restrictions would also encourage more development - however if a fee is applied, maybe there could be piracy and such. I don't think I would have sufficient power to stop it.
So it would have to be an "honest" system where the people who are involved trust each other and only people who have paid an upfront fee are reviewed... Something like that could put an end to any illegitimate games.
I will consider this although my initial design will only specify licensing and the proper level. Resources might be something I add at a later time.
But thanks for the encouraging words! I appreciate it.