Hey there fellow designers!
I'm hoping to get some feedback on this first iteration of my rules book.
The game is called King's Garden. Players will move workers around a field, collection flower and plots of land in order to build a garden for the king. It combines dice drafting, set collecting, and tableau building. It was heavily inspired by both Five Tribes and Alhambra.
You can find the rules here - https://drive.google.com/file/d/0B28y7fEY-b1GMjByOHlJeHBYUWc/view?usp=sh...
Any advice, critiques, or feedback is appreciated!
Pictures are definitely on the way. I'm putting everything together in tabletop simulator, and then I'll put in screenshots.
I used coins instead of just saying gold to make sure players weren't trying to take 30 1 value coins, or 3 10 coins. I suppose it doesn't matter too much, because they could always make change if they need to.
Dice are not all that expensive, and the drafting is meant to be used as a luck mitigating mechanic. Also, I don't think it hurts players who are low in the turn order too bad. The last player gets to draft two dice at once, and then the draft order goes in reverse turn order, similar to initial settlement placement in Catan.