Hey all,
In the game I am currently developing, players many maneuver no more than four "stacks" of units in a given territory within a central shared map (like Risk, but where only a few stacks are manipulated), and I'm now at the point where I need to refine what that map needs to look like. Player starting positions will be fixed at opposite ends of the map.
I've got a ballpark figure in my head that the map is going to need about 20 "territories" that connect to each other (in a fashion that is again, similar to Risk). What I have no idea about is how they should be positioned relative to each other, and if it matters.
The few thoughts that come to mind are, if only four stacks are interacting, then the central map probably shouldn't be much wider than four or five territories otherwise stacks will just cross by each other and not interact, and that key territories of interest should be equidistant from the starting positions.
Are there other factors that I should be considering when it comes to developing a balanced, fair map, or is this the sort of thing where I just need to draw randomly and hope it all just comes together on paper?
Thanks for your consideration.
LR