I'm trying to sreamline the combat system in a game of mine and would like your input.
Currently the combat system (That everyone seems to like and encourages me not to change) takes too long in my opinion. Players can easily spend upwards of a minute making their choices in battle, and most battles last 3 rounds. Battles involve only two players at once, so when one player has to fight 2 or even three battles in a row, other players can be left for 10 minutes or more with nothing to do. This is obviously a design flaw, but the battle system is unique and truly strategic and it would disassemble the game entirely to make any drastic changes. Most of the game flows smoothly with no downtime, but when battles occur some players can be left with nothing to do. The players fighting are fully engaged any having a blast.
So I'm left tying to streamline the current system, perhaps even rearranging the moments when battles occur to create the feeling of less downtime.
Here is my question to you:
The system involves a bit of addition, players in a large battle often have to add up something like the following numbers (1,4,3,3,2,2,4,1,2,2). I'm considering simplifying the addition by reducing the different numbers to add. Like this: (2,2,2,3,2,2,2,3,2). This will eliminate some variability but I'm wondering if it will actually save any time.
So please do me a favor, use a stopwatch to time yourself as you add the two different rows of numbers and tell me if there is any actual difference in the time it takes you.
Here are my options:
Reduce the time of each individual Battle (without losing the current system)
Eliminate chains of consecutive Battles (this would spread out the down time into smaller more frequent chunks, could but disrupt the flow of the whole game and allow players to become distracted more often)
Probably a little of both is the best answer.
Any thoughts? Perhaps just writing this out has helped solidify the problem in my head.
Thanks
EM
they are coming from cards, each player commits 3-5 cards and each card has 1-3 numbers each from 1-4.
I'm just trying to figure out if adding 2,2,2,2,2,3,3 is FASTER than 1,4,1,4,2,3,1,
I know which is easier, but speed it the concern.
for an example of the battle system look here: