This is a general question:
-Would you prefer a game rely solely on Mathematics or would you prefer having some random luck associated with some polyhedral dice rolling?
Something similar to "Saving Throws"... For example, a very powerful card such as a Drow "Assasin" (Dark Elves) has the "Active" Ability of "Assassination" (so far no surprise). That ability allows him to instantly "kill" any unit (0 points).
Currently what I have in order for this to work is the following:
-Roll 1d10 if you score 7 or higher, kill one (1) opposing unit with a Crystal Power of 5 or less.
What do you think about rolling a poly dice?
To me it feels something like a "Saving Throw" or a "Skill Check". To roll is a random luck with computed probabilities (7+).
I like to shy away from strictly mathematical outcomes - because it seems (to me anyways) wrong to always be "successful" with this sort of "attack". It requires a lot of stealth to do it, and to me it should require a "Skill Check".
What does everyone think? Mathematical only or some luck as described?!?!
What you are saying with "competitive" games - the rules of the Ability should be based on purely stats. Right?
So for my Drow "Assassin" (Dark Elves), the "Assassination" Ability should be something more like this:
-Spend one (1) Mana point for each Crystal point (5 or less), to harm the opposing player's unit.
Which means that to actually kill a 5 point unit - you would need to use 5 Mana points. That is perhaps a more mathematical way of sort of doing the same thing. The difference is that there is no die to roll, and therefore no more a question of luck of the dice...
Am I understanding correctly?