I was wondering. How big do 3D miniatures have to be if I am to put damage tokens on them?
I am designing a wargame right now that has units and structures with only 1, 2, 4 or 8 health.
This means that we have 1, 3 or 7 damage to count.
This can be done for 7 damage, by 1+2+4 as damage tokens.
So the miniatures will be having 1, 2 or 3 holes to see damage tokens.
As tokens, I was thinking about little flames in 3 different colours, shapes and sizes. Their damage would be 1, 2 or 4.
Something like this (these are lego flames):
https://i.ebayimg.com/images/g/hFMAAOSwzrxUxu6C/s-l300.jpg
So, what would be the best size for these miniatures AND these damage tokens?
I am aiming for a rather durable game. Which would be 3D printed first for a prototype.
I am aware of these clickers.
But seeing as how my game would work. They are seeing hardly their full use.
One roll of the dice. And a rare chance that one unit will take damage. The rest lives or dies. The next round, this damaged unit will take more hits.
Only the 8 health units might have use. But I don't like having a mix.
The flat solution that I have right now is to have chits of 1, 2 and 4 damage.