Hi all,
Again this has to do with another *random* element in a Dungeon Crawl. Specifically this has to do with *rolling dice* or a movement stat. The argument is that *rolling dice* allows players to move quicker (if they roll high). The movement stat would be something like 6 for a warrior, 8 for a thief, 4 for a mage, etc. (according to the player's class). What else might be considered, it could take 3 points to make an attack, the remainder can be left for movement.
I kinda like the stat - but I also like the luck factor than rolling gives. The only thing that kinda sucks if when you roll 1 a couple turns in a row...
If anyone can find arguments for one or the other, it would be much appreciated.
Version 1.0: Dice rolling, you move according to the result. Random makes it possible to have favorable rolls that allow you to outpace the other players.
Version 2.0: A *Movement stat* that could for example require 3 points to attack and the remainder to move, or use an item such as a magical potion (1 point). Players with the higher stat will *always* move faster than other classes.
...
The inclusion of a completely random element for movement only serves to break high level immersion and reinforce the fact that the players are NOT in a dungeon but instead playing a board game. The goal should always be to feed the imagination of the player and keep them involved.
Hmm... The only reason that *rolling the dice* is interesting is when players are *moving* about the dungeon they operate as a team - BUT they also compete against each other in winning Rewards/Treasures. And these are gained by moving to various checkpoints in the dungeon.
Otherwise thieves would always have the advantage because they have the most *action points* (due to high dexterity) and therefore the highest movement. But it is realistic - because a thief could move to the back of a monster and use his *Backstabbing* special skill (and double his damage that turn).
However I understand that "rolling the dice" has nothing to do with being in an actual dungeon! :)
Well it looks like I have removed *a couple* illogical uses of dice rolling (Random elements). Many thanks for your input.