I'm currently working on a game based on the Pirates of the Caribbean movies (in particular the second and third), and basically it's a mix between trading and to a lesser degree war.
The Pirates are up against the East India Trading Company for control in the Caribbean. The main objective is to sail from Port to Port buying and selling stock (eg. Rum, Gunpowder, spice, etc.), with the market fluxuating (spelling?) so there is no guarantee of making a profit. The player can use their money to buy stock, extra ships or cannons for their ships.
The Players can also meet in combat, blasting each others ships apart with their cannons. The Flying Dutchman also makes an appearance, giving an advantage to the player who holds the "Dead Man's Chest".
So my question is how to best impliment movement around the board. As you can gather, it is set in the Caribbean (and I've created the board to look like the real world Caribbean, with the made up ports being drawn in).
The Ports are pretty stretched across the board, and I originally planned to just have squares, but I was wondering if there was a better way. It should also be noted that the ships can be split into 3 categories based on their speed and hull ratings (how much cargo they can hold), so some ships get speed bonuses, etc.
Thanks for any help given :)
That is an AWESOME idea!!
thanks so much :D