Hi, new to the forum but it looks like a good one.
I've been working on a tabletop skirmish game for the past while. As part of a recent round of big changes I was considering revising some of my attribute/statistic names. There are 5-6 characters a side and they have 6 statistics each. The game is wild west themed so the more flavorful I can go with that the better.
Let me know what you think of each one:
(distance moved on the tabletop in inches)
Movement / Speed
(flat number reducing the chance someone will hit you)
Armor Rating / Defense
(total damage someone can take before being killed)
Hitpoints / Grit
(lower = better for the following three stats)
Ranged Miss Chance / Ranged Target Number
Melee Miss Chance / Melee Target Number
Gutless / Bravery Target Number
So which do you like? Any other ideas?
Thanks for the reply.
The problem with the stats and system I'm making is that Ranged, Melee, and Gutless are all use directly as target numbers. So to hit something it's X number of dice >= target number = success. The number of dice could be as high as 6 or 7 for attacking, so having a floating target number won't work.
I had considered Base - Skill = Target, similar to Warhammer 40k with their 7 - BS = target, but then it's one more calculation that would need to be done every single attack. Also this is using D12s so it's a little harder to memorize than a D6 based skill set.
I agree that Armor is not the best choice, especially since it factors in cover and range and so on.