This concept will sound strange and exceedingly niche (a niche of a niche of a niche....a niche times three)undergoing experimentation as a roleplay platform before turning into an actual game.
Hear me out when I say you have a traditional roleplay like D&D or GURPS but instead of characters you have nations you can build from the ground up with its own background, government, people and what have you. However the trick about this, there isn't really a GM to monitor everyone, everyone has to be their own GM in a way but have to adhere to set of boundaries in a more serious way if they want to conduct diplomatic scenarios and address internal and external issues like a real nation with a certain degree of creativity.
Yes, war is a factor and probably something everyone goes for eventually but that leaves one opened to more problems that they bargained before. Then again it boils down to how much time and energy they can put into a war effort.
So has anyone thought of this and if anyone is helping me tackle this idea what are some issues that have to be addressed? RPGs is kinda new territory for me which I am both excited but cautious.
It was a random thought after playing an interesting game of Risk one night and it somehow grew into this game of diplomacy and it played back to back with a short game of D&D. The roads were flooded so we had time to kill.
It occurred to me that if there was a set of rules everyone followed like in any other game but it allowed you to be somewhat of a GM by having your own scheme and plots against everyone else and yet still within the realm of being fair.
I broke everything down based on economic, political, military, domestic and culture. While some can say it's a glorified Civ game, I assure you there are more roleplaying elements than just 4X strategies.