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Need another Resource to be added to my game

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questccg
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So let me explain quickly. My game has several Resources (not unlike Magic - but it's very own set). I need ONE (1) additional Resource. Here's what I have currently:

  • "Dark" Virtue = Allows you to summon Terrors for a Quest.
  • "Light" Virtue = Allows you to use Encounters which are people or events.
  • "Gold" (Income) = A source of Victory Points (VPs).

It works as follows:

  • Terrors require "Dark Virtue" and produce "Gold" when conquered. The Terrors must ALSO produce an additional Resource that is LINKED with "Boons".

  • Heroisms produce "Light Virtue" and "Dark Virtue" for the opponent. When a Quest is conquered, they produce "Gold" and the additional Resource (for the opponent...)

  • Encounters produce "the additional Resource" which allows you to play "Boons".

  • Boons produce no resources (but there can be exceptions).

So I need to know what is "the additional Resource"???

Since "Boons" are all kinds of beneficial items, I am having trouble narrowing it down to a single Resource. Maybe it could be an "abstract" Resource too (like "Light or Dark Virtue")... Open to suggestions/ideas.

Boons can be a "scroll with a spell", a "magic potion", a "sword", a "ring", a "music box", etc. All kinds of stuff useful for conquering the Terrors and defeating the Quest.

As of now, my idea is "copper". Unlike Gold which represents "Victory Points" (VPs)... maybe a lesser currency like "copper" might be good for "Boons".

Anyone have a better suggestion???

BHFuturist
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Ideas

Character traits? Honor, Courage, Luck or maybe a crystal shards type resource...

-Eamon

I Will Never Gr...
I Will Never Grow Up Gaming's picture
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Since the resource is being

Since the resource is being spent to activate "Boons" (positive things) perhaps an abstract resource is best suited;

-Mystic Energy
-Honour
-Blessings
-Crystals

gxnpt
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Presence?

What about Presence explained as a combination of fame, charisma, forcefulness, skill, and mental discipline.

Tbone
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Along the lines of virtue?

-"Mystic" Virtue
-"Common" Virtue
-"Arcane" Virtue
-"Void" Virtue
-"Material" Virtue
-"Elemental" Virtue

Desprez
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Joined: 12/01/2008
I'm not sure if this is more

I'm not sure if this is more like it's a kind of energy that is used to gain a boon, or a good that is traded for a boon.

Mana
Vision (works as either goals or supernatural)
Faith
Influence
Moxie
Gem
Offering
Spoils
Rune
Idol
Manitou

questccg
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Similar to my own thoughts

Desprez wrote:
I'm not sure if this is more like it's a kind of energy that is used to gain a boon, or a good that is traded for a boon.

That's exactly the nature of the problem. I thought originally "coppers" like a monetary payment. Let's say one of the "Encounters" is the "Merchant", well that character allows you to "PAY" for being able to go through your discard pile and select a card to be returned to your hand.

So then "coppers" made sense in that it's a good you trade for a boon.

But what about the flip side of things: where it's a power you use to "unlock" the ability of a boon?!

So you would need to amass a certain amount of "mana"(?) that would allow you to use a boon in your favor. And where you use "influence", I was thinking "patronage" ... as an ABSTRACT power.

So "coppers" would be the physical manifestation (You PAY people for stuff) and "patronage" would be the ethereal version (You offer to get support).

This design is in FLUX because I wanted "MORE" to it. And then I though about having basic elements Earth, Water, and Fire. And I got this from a Star Trek episode in which an alien culture has the beliefs that items contain the basic elements "INSIDE THEM". So a piece of wood would contain all three elements in various degrees and in various forms.

Three (3) elements seems rather manageable. I'm not certain yet... Just some other ideas I got - and am trying to explore.

I thank you all for your suggestions... I'm still thinking about how to "manage" the resource in the game - and the inter-connections that become a part of how the cards work together (and also Tap vs. non Tap cards). I'm working on clever mechanics that will offer players something UNIQUE. So I have more to think about (more than just the name - also how it relates to the other elements in the game...)

Update: I have also come up with the term "Favor" (instead of patronage). Which could be SUPER AWESOME! So while one player earns "coppers" to pay for boons, the opponent can get "Favor" and use other cards in the Terror track (such as a boon for example).

mindspike
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Since resources to fuel Boons

Since resources to fuel Boons are generated by Encounters, how about something like "Renown". Fame can fuel all kinds of things.

questccg
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mindspike wrote:Since

mindspike wrote:
Since resources to fuel Boons are generated by Encounters, how about something like "Renown". Fame can fuel all kinds of things.

So I am sort of trying to streamline the resources in the game. And my ideas go sort of two (2) diametric diagrams:

Renown <---> Virtue and Income <---> Favor

Infamy <---> Villainy and Bounty <---> Support

One diagram is for the Hero's Tracks and the other is for the Terror Track.

For example "Income" is money you earn. "Bounty" is money you collect for a price... "Favor" is like patronage and "Support" is like collaboration. Lastly "Renown" is like fame and "Infamy" is being known for being bad...

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