So let me explain quickly. My game has several Resources (not unlike Magic - but it's very own set). I need ONE (1) additional Resource. Here's what I have currently:
- "Dark" Virtue = Allows you to summon Terrors for a Quest.
- "Light" Virtue = Allows you to use Encounters which are people or events.
- "Gold" (Income) = A source of Victory Points (VPs).
It works as follows:
Terrors require "Dark Virtue" and produce "Gold" when conquered. The Terrors must ALSO produce an additional Resource that is LINKED with "Boons".
Heroisms produce "Light Virtue" and "Dark Virtue" for the opponent. When a Quest is conquered, they produce "Gold" and the additional Resource (for the opponent...)
Encounters produce "the additional Resource" which allows you to play "Boons".
Boons produce no resources (but there can be exceptions).
So I need to know what is "the additional Resource"???
Since "Boons" are all kinds of beneficial items, I am having trouble narrowing it down to a single Resource. Maybe it could be an "abstract" Resource too (like "Light or Dark Virtue")... Open to suggestions/ideas.
Boons can be a "scroll with a spell", a "magic potion", a "sword", a "ring", a "music box", etc. All kinds of stuff useful for conquering the Terrors and defeating the Quest.
As of now, my idea is "copper". Unlike Gold which represents "Victory Points" (VPs)... maybe a lesser currency like "copper" might be good for "Boons".
Anyone have a better suggestion???
That's exactly the nature of the problem. I thought originally "coppers" like a monetary payment. Let's say one of the "Encounters" is the "Merchant", well that character allows you to "PAY" for being able to go through your discard pile and select a card to be returned to your hand.
So then "coppers" made sense in that it's a good you trade for a boon.
But what about the flip side of things: where it's a power you use to "unlock" the ability of a boon?!
So you would need to amass a certain amount of "mana"(?) that would allow you to use a boon in your favor. And where you use "influence", I was thinking "patronage" ... as an ABSTRACT power.
So "coppers" would be the physical manifestation (You PAY people for stuff) and "patronage" would be the ethereal version (You offer to get support).
This design is in FLUX because I wanted "MORE" to it. And then I though about having basic elements Earth, Water, and Fire. And I got this from a Star Trek episode in which an alien culture has the beliefs that items contain the basic elements "INSIDE THEM". So a piece of wood would contain all three elements in various degrees and in various forms.
Three (3) elements seems rather manageable. I'm not certain yet... Just some other ideas I got - and am trying to explore.
I thank you all for your suggestions... I'm still thinking about how to "manage" the resource in the game - and the inter-connections that become a part of how the cards work together (and also Tap vs. non Tap cards). I'm working on clever mechanics that will offer players something UNIQUE. So I have more to think about (more than just the name - also how it relates to the other elements in the game...)