As the title (might) suggest, I am looking for input regarding negative effects, or double-edged effects(like spells with a life-cost attached in magic)
I know some designers shy away from having only negative effects on cards, but some use it to great effect to offset otherwise imbalanced cards.
Players ussually don't like playing with cards that have begative effects?
Does anyone have any advice when regarding design of negative effects?
Any good examples of negative (double-edged) design?
Thank you for your comments. Both are valid points.
I'm still hashing out a lot of things, but the premise (if you like), is that you have 4 elements. Like rock/paper/scissors, each is strong to one element, weak to another and can be, for a bit of design space, strong or weak to the last element.
The game uses attack dice, different dice for the different elements.
You can play cards to strengthen resistance to certain elements, while weakening resistance to another
I'm not sure i want to have the cards remove or add different dice, or just augment the results.