I have been in the development stage for Battle of the Monumentals for some time now And I am loving every minute (more like hour) of it.
I have one quick question though...
During development I have noticed that my game has a lot of "threes". I'll explain with examples...
Three victory conditions (kills, points, death).
Three Energy (resource) types (Chaotic, Stable, Constructive).
Three Unit classes (Aggressive, Supportive, Independent).
Three action maximum on a turn.
Three card Characteristics (attributes, abilities, hinderances).
Does this limit the game? Do they make sense? Is it okay to have so many threes? What are your thoughts....?