Anybody else feel that the motive to get more - wealth, land, general domination, etc, teaches bad things? Excessiveness, greed, etc. Since people learn deeply through games, it seems an important consideration.
But it's hard to think of alternative motives -- getting more than the others is just 'built in',, apparently (though i'd say 'learned in').
I'm working on a game now which cries for such an objective, but I can't bring myself to contribute to the negative paradigm/culture/ideology. Trying to figure an alternative narrative/objective isn't coming easy though.
(Semi/)Coop objectives seem a harder dynamic to design. True?
Survival games avoid the issue, which may be part of their popularity lately. The appeal of unnecessary accumulation is dying off perhaps.?.
Encourage donations, nice mechanic there -- I think Monopoly started with this ideal, by a socialist lady a long time ago,, but was changed.
Multiple objectives, good solution.. considering that currently. Will look up 'Indigo' too.
Use theme / narrative to portray it less about greed / out-doing others: Trying to think of how 'Catan', for example, could be presented as such.
Thanks for the insights.