I'm curious what you think: It feels like there are very few games which like the idea of draws. Most games, it seems, provide several steps to stopping a draw from occurring. Take Puerto Rico for example: You win if you have the most points, but if there is a tie, you win by having the most money. In Small World, if two players share a number of victory points, they go off of whoever has the most creatures on the table (unless I am mis-remembering that). I feel like there are games where I have even seen three levels of points, but none come to mind.
So here's my question: Are draw's really that bad? Would Puerto Rico be less good of a game if money didn't break ties? And if so, why? Are people just less satisfied if they get to the end of a game and there is a draw?
Simon
Okay, so to summarize, generally, people don't like ties in competitive games, because it leaves them with a sense of pointlessness. When a tie can be avoided entirely, that is preferable. When they can't, it is better to have a meaningful tie-breaker.
Out of curiosity, what is an example of a game that has a meaningless tie-breaker?
Also, I've been pondering about tie-breakers for a game I'm working on, and am not sure what the most "meaningful" tie-breaker would be. Should I post that here, or make a new topic?