Well I'm trying NOT to design a four (4) player only game. I guess it could be from 2 to 4 players.
But I have a challenge that I am unable to overcome.
Firstly the game uses "Game Tiles". Each player has 10 tiles (currently).
I'm not sure what I should do about "tile placement". Right now (rules are not 100% defined). Should it be a "Phase" unto itself: Players place all their tiles into the play area. Or should tiles be played in sync with the other "Phases" (or mechanics) which would be "majority area control".
I've come a long way with the tiles - and how they work with the "game".
What concerns me is "Formation": should there be a "model/layout" to follow?
I'm not sure what this ADDS to the game. Because of "Phase #2" (Area control). If players can simply "warp" to a tile and combat the opponent, it makes no sense to have a "formation"... With "warping", players can go anywhere they like...
The "Game Tiles" + "Champion" cards work pretty cool. And each battle is interesting in terms of strategy.
That being said, instead of "warping" if players needed to "traverse" some kind of "model/layout" ... seems to be "stupid": picture Player #1 wants to conquer the "Game Tile" he is on... He needs to WAIT until another player "decides" if he wants to battle and then he needs to wait until that player "arrives" to his specific "Game Tile".
The game is still an idea in "development"...
Any thoughts/ideas/suggestions/other games to check out/feedback...?
Cheers!
What I am thinking about doing, is dividing the game into two (2) distinct PHASES:
Construction: Where players play Game Tiles according to a pattern dictated by a card (Level Card) and each player can play up to ten (10) tiles per level. Entry points for each player will also be defined - and you can put Game Tiles in play as you see fit.
Conquest: Where players move along the level - each "Champion" having a distance he can engage his opponent.
I see the game as being a bit - unfit for two (2) player duels. I can picture at a minimum of three (3) players ... but also the optimal game is four (4) players.
Each "Champion" has a RANGE stat, which determines how far the opponent can be before combat occurs.
Still just a bunch of thoughts - need ponder some more. But for now those are the ideas that I have...
Cheers!