i am currently working on a space combat game. the problem i am having is the size of the board. this is much more of a playability question and not a production question. the game consists of hex tiles mostly grouped into 7 hex "flowers". i need to balance space in the individual hexes with overall size limitation of both a players reach and the size of tables that most people have. as is the hexes are about 2-15/16" tall and the over all size size is just under 48" diameter. the units will range is size from about dime to about quarter sized.
any suggestions?
there could be several units per hex. each hex represents a sector in which two (or more) large forces could meet. the initial units will likely be tokens that can be stacked to save space, but there will likely still be a want for space. even without the hex table i have shown, the actual game pieces puts the widest point at about 45" in diameter.