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Please check out my "Poll" about "Player Counts"

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questccg
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Here is the LINK to the poll:

http://www.bgdf.com/poll/how-many-players-would-you-recommend-light-micr...

Please share your thoughts concerning the matter. I thought a poll would be an easier way to get feedback from all you designers. Feel free to respond as you see best.

Cheers.

X3M
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I don't know

What is your view on "light" "micro" game?
Because right now, I say that the definition is too broad to give a clear vote.

What is the estimated play time?

questccg
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To answer your questions...

X3M wrote:
What is your view on "light" "micro" game?

X3M wrote:
What is the estimated play time?

"Micro" because it requires only a deck of 12 cards per player. "Light" because there aren't many rules (as of yet) and the game plays within 30 minutes for about 6 people. Something along those lines...

I haven't made a prototype just yet... But once the design is completed, I will start working on a hand-made prototype to test the game out and see if it is still worthwhile pursuing this design.

Cheers.

questccg
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Just bumping this thread...

Well I've got ten (10) votes already... and to my surprise it seems like designers are advocating somewhere between 2 and 4 players. I will of course playtest both these scenarios, but I had planned to test other larger groups such as 6 to 10 players.

But it doesn't look like those seem to be popular player counts. I get the impression that people would prefer a "tighter" game with less players. I had planned to go with a larger group size and "easier" game play... As you all know, the more players, the SIMPLER the game needs to be. Otherwise players will get bored waiting for the opponents to play their turns. So the game needs to be "faster" with a larger group...

While some of you "touched" on a "quicker" game and something like less than 20 minutes... I'm not yet certain how long a game will take. I will be working on making a *NEW* prototype this week... And hopefully get some playtesting done on Saturday!

Cheers...

The Odd Fox
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Why 12 instead of 18?

questccg wrote:

"Micro" because it requires only a deck of 12 cards per player. "Light" because there aren't many rules (as of yet) and the game plays within 30 minutes for about 6 people. Something along those lines...

I haven't made a prototype just yet... But once the design is completed, I will start working on a hand-made prototype to test the game out and see if it is still worthwhile pursuing this design.

Cheers.

I'm curious why you are limiting yourself to 12 cards since a full sheet would allow you to have up to 18 cards. I'm a big fan of micro games and have several I'm designing right now. I'm interested to see what you come up with!

questccg
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"Micro" Deck is only 10 cards!

The Odd Fox wrote:
I'm curious why you are limiting yourself to 12 cards since a full sheet would allow you to have up to 18 cards...

Actually the game can be played with a "Micro" Deck of ten (10) cards. One (1) is your "Lord" card (there is a possibility of 10 Lords - got 4 to flesh out still), this card gives you a round bonus +3 "resources" and an asymmetric ability (various usage). And lastly there is a "score card" so to speak where you can keep track of each round (as it plays out).

So that's twelve (12) cards in total.

It has nothing to do with minimums, all I can say is that I don't know what the minimum is, because the orders come in batches for each card. Obviously there are higher amounts - but the minimum is 200 cards.

Since this is a Collectible Card Game (CCG), that's the sourcing format that I have agreed to. Needed to figure out a way to make the cards have some "market" value aside from the pricing of the cards. And I don't know when I will "re-fill" a card (and order another batch)... Sometime people may need to wait for certain cards...

So goes the "market"!

questccg
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And I'm well aware of CCGs

I know it's very difficult for CCGs to make it in the market.

Having already tried once with "Quest Adventure Cards(tm)" a very simple set collection game (which got mixed reviews) and I failed miserably. But at the same time, I learned a lot about "designing games". Plus I learned more about what it takes to make a "successful game".

What I have done is remove the elements that impede progression in the "market" with a collectible mechanic especially designed for "crowdfunding".

In addition, rather than worrying about LARGE numbers of "Collectible" cards, I have gone the other route and only have a "handful" of cards to begin the "collection" process... If I make to the crowdfunding phase, you'll see what I mean. My marketing of the game is very different from what people are accustomed to.

I'm supposed to meet up with an artist to discuss my project further. He has expressed some interest but he has some other ideas about using his students to do the coloring, apparently some of his students are very good... And he suggested we give it a try.

So even on the "artwork" side of things - we're trying something else too.

I'll report back when I have more news concerning the project!

questccg
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Thanks for voting...

I've check the vote count ... and it currently seems to be a TIE between 2 Players and 4 Players. As such I believe something like 2 to 4 players seems reasonable. I plan to test 6 players later (given that it's just 2 players above 4...) because I wanted to support a larger collective.

I still need to get to designing the cards. Which I will start working on TODAY! I got my cutting machine ready for when the cards a designed and printed ... rather than using scissors which makes the process very tedious.

A cutting machine reduces unevenness and is quicker too.

Keep you all posted on the advancement of this prototype...

questccg
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Just giving this thread a bump...

Please check out my POLL... And please vote is you are so inclined.

Here is the LINK:

http://www.bgdf.com/poll/how-many-players-would-you-recommend-light-micr...

Thx.

questccg
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Well this poll definitely says one thing...

Designers feel that the game should be between 2 to 4 players. Originally I had wanted it to be four (4) players. And then as I worked on the cards, I got the impression that there could be MORE players involved.

As such because of the voting and opinions of the other designers, I have decided to make the game a 2 to 4 player game.

This is taking into all the votes into consideration ... And I feel it makes an overall better game to get into (and it's a bit flexible too). Because I wanted to be able to accommodate that "extra" player (one above the four) for those groups that have the need/requirement.

Now comes the challenge of "actually" DESIGNING the game in further detail.

This is because the design is in a state of "flux"... Because there needs to be MORE "meat on the bone"! I still have got plenty more to think about...

One thing is for certain - this "Mash-Up" of pieces from various designs seems to be getting more interesting... We'll see where this leads to!

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