Hi, my name is Doug and I'm new here. I always have ideas for board games and I've decided to really make one happen! I'm looking for advice, other things to consider, and what to look for. My game design idea is based on points or "popularity votes." I don't know all the terms for game design, so I apologize for any confusion.
NAME: Senior Class President
OBJECTIVE: To have the most votes from your fellow classmates to become the Senior Class President!
COMPONENTS:
- Board --- Similar look to Clue board. Instead of a mansion, it's a high school with numerous class rooms.
- One 6 sided die
- 6 player markers
- 6 "home room" markers
- 24 ?or more? voting markers --- 6 sided 1/8" wooden cubes, each side with a different color.
- 30 ?or more? Class mate cards --- each one has a set of values determining how to "get their vote"
they have vote count, classes of interest and how much their classes are worth to them.
- 20 ?or more? Action cards --- some either help or hurt the player determining on what the card is.
SETTING UP THE GAME:
Place ALL the "voting markers" in the Auditorium.
COMBINE and shuffle both cards. Deal out 5 cards to each player and place the rest in the Cafeteria.
Each Player places their "home room marker" in any GENERAL class room. English, Science, Art, Math, etc.
Note: players may have the same home room.
Now, each player places their "player markers" where their home room is.
Note: Home Room marker is equal to 3 "voting markers" and they can never be "snagged"
PLAYING THE GAME:
1. Player Rolls die.
2. Draws a Card
3. Plays an Action card, if they want to!
4. If player moves into a room, the player may "place" or "snag" a voting marker.
4a. Place --- takes from the auditorium and places in the room.
4b. Snag --- turns over the voting marker to either his player or another player's color is on top!
4c. If player moves into the auditorium then a "vote" COUNT will be created.
4c1. Player places a class mate card(s) facedown next to them. TAKES the corresponding "voting markers" from the classes and places them on top of the facedown Card. Each facedown card is worth 1 vote!
4c2. End of Turn.
5. Discard one card
5a. Discards two cards if decided to "snag"
6. End of turn.
ENDING THE GAME:
The game ends when either all the class mate cards are out of play OR all the voting markers are placed.
SCORING:
You can only score off the cards that are facedown and have corresponding "voting markers" on top of them.
Each facedown card is worth 1 vote. Now, you can turn over the cards and score the value of the class mate.
Person with the most votes becomes the Senior Class President!
Thanks for the helpful posts! That's why I came on here the first place. It does sound good in my head, but I still need some more work.
Actually, I was brainstorming some more. I think I'm going to include a "Principle" marker. Each turn(not each round) the player can place the Principle in a room except for the bathrooms, auditorium, library, cafeteria, and detention. If a player moves into a room with a Principle they have to roll higher than a 3. If not, they go to detention and lose all their influence markers in that room!!!
I was hoping that my ACTION cards will help the game become more exciting.
Rumor Cards - Any player can replace Any influence markers in Any room with their own!
Movement Cards - Players may get extra movement if they want to.
Detention Cards - Play Immediately - Any player who is caught in the HALLWAY are sent to Detention!
Bathroom Cards - These cards counteract the Detention cards. Sends a Player to the nearest Bathroom for safety!
Principle Cards - Players can place the Principle on the desired room on card or ANY room! Note:this is the only time a Principle is in a Bathroom!
I'm glad this post is here...It's actually helping me!