Hi! I had all my mechanics set up perfectly to really bring my adventure theme to life and give players the feeling that could make decisions for their characters just as they would in the real world - then I set out to determine the appropriate board size and it all fell apart... the game was too big!
Basically, I'm wondering how everyone deals with fitting a lot of great mechanics into a game without their representative physical components growing to undesirable proportions? Anyone have tips on getting the most out of table space?
That's the quickie version of my challenge at this point; here is more detail for those who are interested:
The game uses a board with 9 zones and decks that represent events and encounters in each zone. Each zone requires 3 deck spaces - the related deck, discard pile, and active card. I also wanted to have 2 mini deck spaces on each zone. In addition, there has to be room for players to move around the board on paths.
When I laid it all out, it seems that my initial board size of 20" x 35" (or thereabouts), which is required for other mechanics of the game, was still too small to accommodate all the cards! The board is already pretty huge and I just don't know how big a board can get before people just won't want to play - I hear the complaints about Arkham Horror all the time, and that board is 24" x 36".
I've tried to keep it simple - a board, 2 dice, cards, and mini figs for players. I've wanted to avoid using tokens that have to be placed on cards, or large amounts of dice or figures (the game doesn't involve tactical combat).
Sincere thanks for taking the time to check in with me on this, I'm passionate about the game and want to include all the great ideas I have for it without having people playing on the floor!
-Brian Blackwell
Hahaha, that game is huge! I have to say, I love stuff like that, but I know most people would just find it impossible to play.
I have resigned myself to the fact that mini decks for everything would be part of a viable solution, though you can't present the eye-catching artwork along with the required text as easily in that format. In addition, I had hoped to use mini decks to differentiate some aspects of the game.
I can also remove 2 zones and provide them in a possible expansion to the game, but again, that will subtract from some of the artistic value of the board as well as some of the variety since those zones were vastly different from the other 7.