If you have ever played "Dungeons & Dragons", you are probably familiar with the concept of "Alignment". To explain it defines if a character is Good, Neutral or Evil. There is a second layer in D&D which is how characters react with the law and so you have Chaotic, Neutral and Lawful.
In my design "Monster Keep" (MK), I am "borrowing" half of the "Alignment" part. Specifically my underlings can be: Friendly, Neutral, and Hostile.
MK's "alignment" allows players MORE "flexibility" and another layer of strategy to help drive the game and "stimulate" MORE battles/combat.
All that is great, except there is ONE (1) (only one) piece of the puzzle which I have yet to solve. Let me explain.
If you choose to make your underling "Hostile", he may attack any opposing underling which is in "range".
These "Hostile" rules are pretty SIMPLE:
- Hostile vs. Hostile: each player does Extra Damage (to each other).
- Hostile vs. Neutral: each player does Normal Damage (to each other).
- Hostile vs. Friendly: each player does Less Damage (to each other).
If you choose to make your underling "Neutral", attacks should be based on the RPS-9 combat rules (to determine which underlings will attack, counter-attack, etc).
These "Neutral" rules are a bit more complicated:
- Neutral vs. Neutral: using the RPS-9, figure out which underlings may attack an opposing race dealing Normal Damage.
- Neutral vs. Friendly: *** Here is my PROBLEM... ***
I am okay with Neutral vs. Neutral combat, it's pretty straight forward. BUT my real issue is "Neutral vs. Friendly".
HOW should these situations be handled???
If you choose to make your underling "Friendly", he cannot initiate an attack against any other underling - but may "counter-attack" depending on the opposing underling's "alignment" (and associated rules).
The "Friendly" rules are also very simple:
- Friendly vs. Friendly: nobody attacks - these underlings are at peace.
So it leaves me with ONE (1) case which is a bit more complicated:
"Neutral vs. Friendly"
How do I handle this case??? Anyone with a suggestion. As usual comments/questions/feedback/ideas are all welcome.
Cheers!
Well if I do that - it breaks the rules associated with "Neutral" underlings: namely that they rely on a RPS-9 to figure out who they can or cannot attack.
In some other terms, you could say that there might be "complexe" rules to which Races will combat another Race. Same races, like Holy Humans, when Neutral will NOT "engage" another Holy Human because they are the SAME Race. But at the same time, the "Chaotic Dark Elves" are sworn enemies of the "Holy Humans"... Humans attack those elves with More Damage and it is ONE-WAY (meaning that the Holy Humans deal More Damage and the Drow cannot counter-attack).
Because there are more complexe rules of engagement when it comes to NEUTRAL underlings. Like I said "Neutral vs. Neutral" means that combat/battles respect a "Race-related" chart which decides which underlings battle.
I guess I could use the RPS-9 AGAIN for "Neutral vs. Friendly" and make the Damage be "Less Damage" where the "Neutral vs. Neutral" can be "Normal Damage"...
Maybe that's a VALID solution...?