Hi. I will try to write (in some language similar to english or so) about some philosophy behind the concept of game.
About pure concept of game
What is a game? In a general conception I must says that a game are two things:
A1) Fun -> something that make you feel good*
A2) Rules -> the action/participation can be rationalized** on some way
So... what ISNT a game? (What is not gamificable?)
B1) No fun -> suffering or boredom.
B2) No rules -> you can take fun with something but you cant think in it as a game after you "discover" or create some rules.
* this need to be expanded/explained A LOT.
** rationalized in a philosophic concept of the word i.e. divide a complex thing in parts, e. g., verbalize something, make it discrete/defined in some way. The rationalization can be on the way something evolve and/or about the finality of the actions/decisions. I will come later on this.
Historical derivation of concept of "game"
The general historic concept of game is the explicit concept of a game: where fun and rules were chosen and created deliberately.
The historical derivations of explicit games are related to adult non-taboo and actual themes: generally representations of war or social competition as in olympic games. There are others games, ofc, but I think than these have greater representation.
These explicit games can be divided, at least to me, in two big groups:
1) Competitive games -> where the finality is different of the means (in some way)**
2) Social games -> where finality is directly** attached to the means
Of course exist the conception of _implicit_games, social and competitive games... but it isnt the general use of the concept game.
(And a game may lose his condition of game in any point cause B1 or B2, explicit and implicit ones.)
About biology and games
Coming from the previous text is obvious that something related to the fun of something is strongly related to biology, not just in a sense of animal instinct: in a sense of actual human social and historic needs/tools (think e.g. in politics, religions, psicology (stress), philosophic conception of party attached to any culture/traditions, etc.)
And, in some way** cause the first conception of pure game, our ability to take fun of something is related to our ability to see rules on the things.
In the same manner all the things that are no-games generally are very hard to rationalize (e.g. death).
There is a close relation between games and no-games**. I dont think is a coincidence the excessive representation of the death on many games, from the present or the past. But following this line of thinking seems rare that sex or basics needs as eating, sleeping or drinking are no represented too often on games (just in kid games).
End by now
This is all my ruminations by now. I will continue (or not) in the future. I will appreciate any commentary. And I hope that my "evolved english" (xD) can be understandable after all.
Thank you very much!!! Really you have a perspective very interesting to me, I can learn and think in new ways.