Badlands are the equivalent to Magic's "Land cards". They are played on your Journey's timeline next to "Bastions" and "Lairs".
What are "Badlands"?
They are "neutral" LOCATIONS in one's Journey.
More specifically they are: Plains, Forests, Mountains, Islands, and Swamps.
Just like in Magic (as mentioned).
What I am trying to figure out is WHAT is on the OTHER SIDE of "Badlands" cards?!
Anyone have any ideas???
Cheers.
I have come up with the idea of "Virtues". What they are is points that allow you to use magical rewards - you must unlock sufficient "Virtues" to use the special ability of a Treasure or use a magical item like a "Healing Potion", etc.
"Virtues" are NOT LOST... You can accumulate them during your Epic Journey and they will stay with you for the duration of a game.
Please feel free to comment/offer feedback. Do you like this idea???
Thank you.
Update: I call the opposite side of the "Badland" cards = "Darkwell"...
I am thinking that you have TWO (2) types of "Virtues": WHITE and DARK... To be able to switch sides, you may use one (1) of your "Action Points" (APs) to flip/invert the card.
The "White-Kind" allows you to use abilities and items that are added to your timeline by YOU. The "Dark-Kind" allow you to use those added by your opponent. A Black vs. White kind of synergy.