Hi all,
I wanted some input as to the *amount* of randomness in a Dungeon Crawl. Specifically I would want to know if you should *roll a dice* to determine how many enemies you must fight OR should each monster have a default quantity (instances).
Version 1.0: Roll a dice to determine how many monsters you must confront.
Version 2.0: Specified by the *Encounter* value, whatever the value that is how many monsters you must confront.
They would inflict less damage individually, but be quite formidable in mass amounts, whereas more powerful creatures would be more solitary or perhaps only encountered in pairs, such as mountain trolls or dragons. It would eliminate the randomness of the battles, thereby players would not just walk through a few skeletons or be decimated by a herd of dragons. Either of those scenarios could turn players off with either being bored by just skipping through an encounter or being wiped out by it.
Ya I had not really thought of the extremes like 1 horde of rats (weak) or 12 minotaurs (very strong). But you make a solid argument about balancing out the attacks. I will go with version 2.0 (Encounter stat).