Where to start?
Knowing that some of my idea's have a mild RPG side to them. I was wondering how much board games actually use [Regeneration]. And in what forms?
For the unit (or player) itself, like in RPG?
For the unit by help by other units, that is common in wargames?
Basicly, restoration of lost Health after a battle has taken place. This could be automatic. But I am going for the opportunity kind of thing.
Also, are there any wargames that go with self regeneration?
Healing and repairing falls a bit in the same category. But I think, they are used more. But I can't find those games either.
So, my main question would be:
Are there games where self restoration is used alongside healer/repairers? Or at least one of the 2?
I think I will treat both concepts separate. An unit either helps others, or itself. If it can do both, it will follow the same rules as units that have multiple weapons.
There will be no consumable options like potions. It will be an ability that is part of the unit (or player).
Other than that, google didn't offer much, regarding this subject.
I updated the first post a bit. Hope it is more clear now on what I mean.
The best examples of what I mean would be the regeneration of the Zerg in Starcraft. But also regeneration by the medics in that game.
Thanks for the suggestion, I will look into it.
Edit: Whoaaah!! That game looks nice. Never saw it before in any store here. (Why do I live in such an isolated corner of the world?)
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I have read the manual of the game. And page 21 mentions removing all damage. It seems that ships are completely healed in this game. And there aren't even costs to it.
Frankly, that is not what I am looking for. But thanks any way. More suggestions are welcome for investigation. But in the meanwhile, I am brewing a list of all possible ways of how healing/repairing might be done.