A friend and I were talking about item crafting in games and pltn16's post regarding the gathering of supplies reminded me of the topic. What's are your feelings about gathering one generic resource compared to multiple resources.
I was thinking that the generic something along the lines of some sort of gray ooze that can be shaped and baked and turned into a, b and c.
Multiple resources as in mud, sand, water, grass and whatnot.
Of course, there'd have to be restrictions on the generic gunk. Say, having to put it through a certain process in order to manufacture particular items, probably the rare items, or maybe you would just need more of the ooze to make more of the parts to make that particular piece.
I like how that sounds. I'm a proponent of the single resource and that's similar, if not the same, as what I had in mind. Have one generic resource that has to be modified to build other things, resources included, and keep going from there.
Maaartin, I was wondering if you could explain, or give an example to what you said here: "simplifying is often harder than extending."