Does anyone have a set of rules that can be followed to implement (or better understand) a Rock-Paper-Scissor system?
Firstly does it still work if we add a fourth (or more) element?
Odd-wise, aren't the odds of winning 1 in 3 (or 33.33%)? So how can you gamble, if the odds are the same on each turn? Aren't bets just blind betting???
Does anyone have an more complexe examples where an RPS system has been used (and how it works)?
Interesting. I may have such a scenario. I have three (3) types of creatures: melee (basic attack), ranged (distance attack) and flight. Now in my scenario, creatures that fly (flight) beat melee, melee beat ranged and lastly ranged beat flight.
Now in my "standard" deck, there will be 20 creatures. That is not divisible by three (firstly). Secondly there are not too many creatures who can fly and there are not many creatures that have ranged attacks... What the exact distribution will be is yet undetermined. Perhaps it will be something like 5 creatures that fly, 10 creatures with melee and 5 creatures with ranged.
So 50% melee, 25% flight and 25% ranged. If my understanding is correct, you should always play creatures that fly because the odds are 75% to 25%. Obviously the 25% against other creatures that fly is not a "guaranteed" victory, just better odds.