I learned from the very educated designers on this message forum that an RPS (Rock-Paper-Scissors) 5 is a system with 5 variables.
The question that I have is the following:
Does an RPS 5 need to have TWO variables beaten by each variable?
Or is it sufficient to only have ONE variable beaten by each variable?
The reason I am asking this, is because in refining my new card game, I have found that the odds of having one variable beat another was 40% (2 in 5) when there were TWO variables beaten. This was way TOO HIGH... So I simplified it and made each variable only beat ONE. This lowers the odds to 20% (1 in 5).
So instead of having X beats Y and Z, I now only have X beats Y. Is this still an RPS? If not, what is it (mechanic)?
Other reasons are that it is SIMPLER to remember that X beats Y as opposed to remembering X beats Y AND Z...
In my card game that amounts to remembering that:
Light beats Death, Death beats Water, Water beats Fire, Fire beats Earth and Earth beats Light.
Simple enough to remember. The two variable system was impossible to remember and gave too many secondary bonuses...