For my game, I am looking for new types of terrain. For the best balance, I need at least 3 more types.
These terrain should all 3 allow for the best movement (a score of 3 out of 3). But with reduced fighting (a score of 0 to 2 out of 3). Basic units should not be able to see much here.
My own idea's are only city and fog.
Where fog certainly can allow for a score of 3 movement.
And city might be only 2 or 1, which is less and might better fit the complete picture.
But what more are possibilities for good movement, yet impaired vision? I have run out of idea's here. Even if movement is limited a bit. Just throw idea's at me.
And is it smart to have weather influencing terrain? I can imagine fog being stuck in places. And Snow reflecting the sunlight to blind people. But rain is something that can't be constant during a war. What do you think?
Terrain types that I already have are: Rocks, Tree's, Snow, Concrete/Hardground, Grasslands, Dessert and Water.
The game can take place on alien planets.
I should have mentioned. I also have higher terrain. They follow a different set of mechanics. Because it also includes up hill and down hill movement etc.
However, perhaps small hills are the way to go with this. How much would small hils block movement? Not much. Nor can you stand on them.
I put them in my list: "small hills"
Sorry for not mentioning that I have a mechanic set on altitude difference.
I am in search for "flat" terrain that has objects that block vision.
I have sub marine and sub terrain. They follow the surface rules, but are a different "dimension". Air too has this, but see's almost all.
Although, shooting from normal terrain, into the "under" terrain. Needs special vision indeed.
Moving through those things doesn't slow a person down too much, but you can't see anything until you're right up on it.
Sorry. What about tanks? Perhaps I should have mentioned that big badass units might be there as well. "normal" tanks see just as much as "normal" infantry.
Is that corn field tall enough? Good for maps on earth. And on alien planets, I can say "tall, soft, vegetaion". This is an idea.
Sunflower fields are the same thing. I can use this. Why didn't I think of it sooner.
Some possible features: grass, scrub, arable, light woodland, dense woodland, bog, rocky, sandy, sparse buildings, dense buildings.
scrub; somehow, that might work. But chances are low.
arable; farm lands?
bog; I have seen this word before. What is it? Google doesn't help me much here.
Sparse/dense buildings; different levels of "city" perhaps?