I'm developing a game with a robot noir theme around the basic idea of shifting alliances, and on the parts of the game that feels really nessicery is an element of researching technologies and gaining power (that you spend resources to gain), but without the player's knowledge. But I'm not sure how to do this, and keep a record of some kind (to keep players honest)on what they purchase without having some sort of "DM" type character. I'm wondering if this is even possible to do.
I can't think of any game that really does this (probably for good reason).
Any ideas?
I'm considering instead it being in the open and has some sort of chance element to simulate the character's suspicion, but this doesn't seem quite as eloquent.
Yeah, I was thinking something along those lines. I guess I didn't say it very clear, but I was thinking I wanted a way where the research was completely obscured (that is, no one knows your even working on a project until done) but that seems unrealistic, and thinking about it, the system you mention above sounds like it'd work well in the game. Thanks.