Seeing that talk about CCG/TCG. I was wondering if a game would be boring if there is only a simple goal.
"Be the stronger player at the end of the game".
The cards would have various RPS based warriors. And the whole deck would only be these warriors.
The thing is, you can play only 1 card each round. And in order to play this card. Another card gets sacrificed.
Players pick 2 cards from the deck every round.
In order to attack, you select the cards of the opponent. The opponent can decide, how to retaliate.
Cards get exhausted this way and will be able to attack or defend again at the beginning of the players next turn.
Eventually the deck is gone. The hand is empty and the attacks end up with 1 player being victorious or a stalemate with one of the 2 players having a bigger army.
In fact, a remise would be possible.
A bit too bland perhaps?
Or would players like to play such a game?
Things got worse.
It seems I can only create a single player game.
Second.
No time to calmy go on the internet. Only pen and paper.
Third.
If everyone keeps getting bothered by that MtG mechanic. What else is there?
***
I remember a manga about a card game. Where a used card goes back to the deck. And the defeated card is gone.
There are cards that consume other cards.
Perhaps a mechanic where both players pick a card for the first round. Then the loser can simply pick a card (or more) from the deck in order to defeat the opponents card. The winner always leaves one card behind as a sacrifice. While the rest returns to the hand.
I guess that the decks should be based on total points and not a number of cards.
Everytime when cards are played, another sacrifice should be made.
Lets say, a maximum of 9 points may be played per round. If the player needs a higher score for that round, every additional point needs an additional sacrifice.
Choices:
- how to start the first round?
- which card to leave behind?
- sacrifices needed?
A player may choose to play a 1 point to see what the enemy does.
A player may choose to leave behind a low point as sacrifice. But there will be a time when the winning card needs to be left behind.
A player needs to keep track if sacrifices aren't to severe. When a 9 pointer can only be defeated by a 7 and another 7. Then 5 additional points are needed. If there are no 5 or less to make a nice 5. Then more is sacrificed. However, the same player might still have a good deck remaining.
The deck is in weight of points, not cards.
Meaning that a deck could have 45 of 1 point or 5 of 9 points. Or a mix of 9 cards that go 1 to 9.
Goal:
Have the last laugh...