Hi all,
I've decided to try & design a single player game while I have a break from (unsuccessfully) balancing an asymmetric game - both in the name of pushing myself out of my comfort zone. I've had a look around & they all have clear win/lose conditions but the game I've developed so far is more along the lines of a logic puzzle. At the moment every time I try to set up a 'level' I get distracted & just keep playing until I die. My daughter does the same thing (it is her favourite game that I've designed).
Game so far:
You are the mighty Captain Turducken, protesting at your local supermarket against the sale of poultry products. Using your unique abilities to turn into a chicken (attack), duck (movement) & turkey (blocker/freeze shoppers in place for a limited time) you need to attack those shoppers carrying poultry products so they flee while letting shoppers not carrying those products pass through to the checkouts.
What I do is roll a d3 to determine the number of shoppers each turn & a d5 to determine what register line each goes to. The shoppers are randomly drawn from a bag.
What I'm wondering is, does a game need predefined levels or can it just be "here's the rules, the bits & pieces, & the randomisation rates. See how long you can last"?
Thanks for any advice/comments,
Sean
Someone here just suggested leaving it random & having goals like get 3 innocent shoppers to the checkout, scare off 5 poultry purchasers etc.
Would the be enough of a player goal to aim for?