Theme: Earth has become uninhabitable although humans have found a rare mineral on mars that natural levitates. They use this to essentially building flying buildings and ships above earth. You are a fleet commander and want to control the skies.
Sky Sailor
Goal: destroy enemy Capitol, acquire the most treasure, or kill off all enemy ships and ports
Ships: ships starts with one speed and one plunder (except Quaker)
Piper- small voyager ship
2 hull
2 spots
2 integrity
1 cost
Quaker- engineer boat (3 plunder)
(Special) can build townships and repair ships
6 hull
0 spots
3 integrity
2 cost
Viper- battle cruiser
3 hull
3 spots
3 integrity
3 cost
Borage- naval bombardier
4 hull
4 spots
4 integrity
5 cost
Devastator- heavy marine attacker
5 hull
5 spots
5 integrity
8 cost
Action:
Sail- move a ship by it's speed
Gather- put gold on villages cities and the capitol
Capture- take a ship or township
Plunder- take resources from townships or ships
Attack- damage ships or townships
Barter- buy upgrades, townships, ships, repairs and treasure cards
Upgrades: can only be given to ships at ports with open spots
Cannon- adds 1 attack roll
4 cost
Crew- adds 1 capture roll
2 cost
Crate- adds 1 plunder roll
1 cost
Thruster- adds 1 speed
3 cost
Armor- roll higher than three to destroy, integrity of ship not affected
4 cost
Townships:
Port- allows you to build two ships and holds gold brought back from ships (Can only buy things with gold at ports or capitol)
Unlimited storage
3 integrity
4 cost
Tavern- allows for one more action per turn
0 storage
1 integrity
7 cost
Village- allows for I gold per gather
4 storage
3 integrity
3 cost
City- allows for 2 gold per gather
6 storage
4 integrity
5 cost
Capitol- your headquarters, start three gold, 1 gold per gather, counts as a port
Unlimited storage
5 integrity
0 cost
Starting:
One Quaker next to Capitol with the Capitol having three gold on it
Factions: (optional)
Clastics
Start with two ships
All ships start with one attack roll
Lodid
Start with a tavern
Treasure cards can be used twice
Zoids
Start with double gold
All ships have one more hull
Riolites
Start with a treasure card
Can move buildings
Dezmos
Start your first ship anywhere
If one rolled, re roll
Treasure:
8 cost
Special cards that give you abilities or advantages. Also if you acquire five treasure cards you win the game. When you use a treasure card you lose it!
Attacking:
If your ship is adjacent to a neutral or enemy township or ship you can role to attack. If your roll is higher than the integrity the enemy will bring the integrity down a notch.
If there is armor any roll bellow three isn't counted, anything above removes the armor but doesn't affect the integrity.
If you don't get higher it's a miss and you don't affect the enemy ship at all
Plundering:
If your ship is adjacent to any ship or township you may try to plunder the area. You will roll and if your roll is higher than the township or ships Integrity you can take one gold if integrity lower than four and two when higher than 3 from the ship or township
If it doesn't roll higher you lose a gold from the ship
Capturing:
If you are adjacent to any township or ship you can try to capture it. If you roll higher than the integrity you can take the ship or township as your own.
If you don't roll higher you lose an integrity point
Bartering:
There are a couple ways you can acquire gold; through ships and townships
The only way you can barter is with gold in your ports
Comment, critique, criticize
Tbone
Would really appreciate some feed back! :)