This is a question about "when is enough, enough" or "how do you ensure that you're not putting too much into your game."
I'm not necessarily talking about rules but more about content. When do you stop adding stuff, building it out and when do you decide "this is for a possible expansion?"
I'm fleshing out my Evil Genius idea where you ofcourse play a Bond-like Villain. As we're talking now I have 11 player characters to choose from and 20 henchmen and heroes (minions don't have a card on itself-. There are 111 unique missions, 18 buildings (which have an "elite" version on the back) and 11 bases.
Stuff like the different bases and villains is merely there so players can choose (i also prefer to keep everything as open as possible; example: there's no "steal the eifel tower" since I prefer players being able to choose whatever monument they're stealing and where) and the missions I think are there for replay value and completeness.
But have I gone to far (do i ever not go to far I often think)? And how do you lot decide that "enough is enough" and when does "this is expansion material" coming up? How do the real game manufacturers decide this... Can't all be playtesting right?
Anyhoo, would love to hear about your thoughts and maybe I can be pushed towards a certain route
Missions won't be elaborate, it's merely a means to an end. A quick count of "minions" vs a requirement and certain bonusses really. I think it all would take less than 10 seconds to perform a mission.
The missions will be "open" so they won't say "you steal the mona lisa". I like the idea of letting players fill in what they steal rather then force it upon them and thus restricting it. I'm, painfully, aware however that many people might not have the "creativity" to do that but hey... They can learn.
Mission will come out at a rate of three at teh beginning but players can use minions to get more if so desired. The first player then can, if he or she so chooses, to pick one first. Players following will do the same but won't have as much choice.
There are 5 types of missions ranging from easy to very hard.
As for the Kickstarter... I wouldn't know where to start with one even though I'm very willing to do one. It would still be difficult i think to decide what is a base game and what is an expansion maybe... Maybe playtesting would solve this though??