I had this idea for a game, but it really feels more like two games in my head, so I wanted to throw the concept out here and see what you all think about it.
Its based on Jurasic Park. The game has two distinct and very different phases. I have concepts for both cooperative and competitive game types, but since coops are my favourite, I will use the coop idea here.
Players work together to build Jurassic Park by playing buildings and tiles (something similar to Arkadia, or maybe Carcassone) and filling them with dinosaurs of various types (set collection from a deck of cards). The idea is to build the park to generate revenue, tracked by points. If a certain number of points are scored in the first round, players move to the second round. Obviously dinosaurs and enclosures are worth a certain number of points, and players are trying to hit point targets. Carnivorous dinosaurs are worth more points. to encourage players to favour those in phase one. This is important for phase 2.
Phase 2 happens after the power goes out. The dinosaurs break loose and the game moves from tile laying and set collecting to figures on the board, dice rolling, and general mayhem similar to Zombicide or other "shoot 'em up" type games. The players have to escape the park they built by crossing the board and getting to the boat, without getting eaten by the variety of hungry creatures.
What are your thoughts?
My initial concern is that phase 1 and phase 2 are essentially very different games, and that might turn players off. On the flip side, Phase 1 could be regarded as an entertaining way to setup phase 2...
I had worried about the cake-walk aspect of Phase 2 as well, but I had decided that would be something I would deal with down the line in play testing, by making Phase 1 harder, or increasing the scoring power of dangerous attractions (in addition to the obvious dinosaur park IP issue)
However, I like the idea you propose FrankM, of having the players need to accumulate assets in the park and then having one (or more) of those assets turn negative suddenly. This is something that I think I can work with. I may not be able to flesh this out right away -- I have a lot going on with my big project Defenders of Wessex right now -- but it will have pages dedicated to it in my notebook, to say the least.
Thanks for your thoughts, both of you. Of course I still welcome any input from other sources!